Children's Games: What Was Played, Where and How
A survey of traditional Yorùbá children's games, examining the performance rules, songs, spatial arrangements, and social functions of outdoor recreational play.
Yorùbá children's games constitute an organized oral and physical tradition through which youth acquire spatial agility, linguistic fluency, social ethics, and communal solidarity. Performed outdoors in compound courtyards, open streets, and under the light of the moon, these pastimes combine physical movement, call-and-response vocalizations, rhythmic coordination, and roleplay. This overview examines the principal game forms documented across southwestern Nigeria, detailing their performance rules, linguistic structures, and socio-developmental functions.
History and evolution
Children's play forms in Yorùbá society represent an enduring oral heritage transmitted horizontally among peer groups and vertically across generations.
In the pre-colonial era and during the height of the Ọ̀yọ́ Empire, children's games operated as integral informal training mechanisms within the compound (agbo ilé) [S1, S2]. Play was structured around communal spatial architecture, where wide verandas and central courtyards provided safe ground for group games after daytime domestic and agricultural tasks . Games involving stalking, evading, and pursuit mirrored the ecological realities of forest and savanna borderlands, reinforcing an awareness of animal behaviors and communal defense .
During the nineteenth-century wars and dislocations, children's games served as stabilizing social rituals that preserved cultural cohesion across refugee settlements and re-established communities. Missionary contact and the advent of formal Western education in the late nineteenth and early twentieth centuries introduced European playground conventions, yet indigenous games remained primary in village life and adapted directly into school yards across colonial Nigeria [S1, S3].
Following independence and continuing into contemporary urban life, traditional games such as Bójú Bójú, Ẹkùn Mẹ́ran, Ten Ten, and Ṣuwe have persisted in street play, school playgrounds, and festive gatherings across southwestern Nigeria [S1, S2, S3, S4]. While rapid urbanization, digital media, and modern indoor schooling have diminished the daily prevalence of expansive moonlight yard play, these traditional games remain actively recognized across the Yorùbá homeland and continue to be performed in diaspora cultural institutions [S1, S3].
Bójú Bójú (Hide and seek)
Bójú Bójú is a traditional game of concealment and pursuit that integrates dramatic roleplay with a structured call-and-response vocal sequence . The central figure assumes the identity of a terrifying seeker, prompting the participants to scatter and hide before an active search begins.
Performance text
Original Bójú bójú o, Olóró ń bọ̀ o, Ẹ para mọ́ o, Ṣé kí n ṣí? Ṣí, ṣí, ṣín, ṣíi! Ẹni tí olóró bá mú a pa á jẹ o .
Literal gloss (gloss by the corpus editors) Cover eyes, cover eyes, oh, The fierce masquerader / possessor of terror is coming, oh, Keep yourselves hidden / disguise yourselves, oh, Should I open [my eyes]? Open, open, open it wide! Anyone whom the fierce one catches, he will kill and eat .
Idiomatic English (translated by thegameshandbook.com) "Cover your eyes, O. The chief masquerader is coming, O. Go and hide, O. Should I open them? Open, open, open them! Whoever he finds will be killed, O."
Notes on the translation The term Olóró literally denotes an owner or agent of oró (ritual terror, severe penalty, or ferocious masquerade authority). In common colloquial performance, children invoke this figure as a fearsome masquerader or prowling entity, heightening the urgency of the evasion . The elongated vowel marker o serves as a rhythmic vocative in communal singing.
How it is played
- Role assignment: One child is chosen to act as the seeker (Olóró), closing their eyes or covering them with their hands while facing a wall, post, or central base .
- Chant and dispersal: The seeker sings the opening call, warning all participants that the Olóró is approaching and commanding them to conceal themselves . The other children scatter to find hiding spots across the compound or yard .
- Permission sequence: The seeker asks Ṣé kí n ṣí? ("Should I open them?"). The hiding children respond in chorus with Ṣí, ṣí, ṣín, ṣíi! ("Open, open, open them!"), thereby locking in their positions and permitting the search to start .
- Pursuit and tagging: The seeker navigates the play area searching for concealed players. If a player is spotted or tagged before successfully touching the safe home base, that tagged player is caught and becomes the seeker for the subsequent round .
- Target age group: Documented primarily among children aged 6 to 14 years .
- Geographic distribution: Widespread across the Yorùbá-speaking areas of southwestern Nigeria . Detailed rules on boundaries and territorial bases are treated in [children-boju-boju].
Ẹkùn Mẹ́ran (The leopard and the goat)
Ẹkùn Mẹ́ran is an energetic ring game that simulates the predatory hunt of a leopard pursuing a domestic goat, emphasizing group cooperation, physical defense, and vocal rhythm .
Performance text
Original Ẹkùn mẹ́ran mée! Ó t’orí bọ igbó mée! Ó t’ọrùn bọ dàn mée! Ó fẹ́ mú un mée! Kò mà le mú u mée! Ojú ẹkùn pọ́n mée! Ìrù ẹkùn ńlẹ̀ mée!
Literal gloss (gloss by the corpus editors) Leopard catches goat, baa! It thrusts head into forest, baa! It thrusts neck into wilderness/bush, baa! It wants to catch it, baa! It surely cannot catch it, baa! The leopard's eyes are red/fiery, baa! The leopard's tail is dragging/erect on the ground, baa!
Idiomatic English (translated by mamalisa.com) "The leopard stalks the goat baa! It searches the forest baa! It searches the bush baa! It wants to capture it baa! No you can't capture it baa! The leopard's eyes are red baa! The leopard's tail stands on end baa!"
Notes on the translation The refrain mée mimics the bleating of a goat while anchoring the musical tempo of the chant . The phrase ojú ẹkùn pọ́n literally means the leopard's eyes are red, denoting predatory focus and rage. The line ìrù ẹkùn ńlẹ̀ refers to the agitation and stance of the predator's tail during an active stalk .
How it is played
- Formation: Participating children form a tight circle, holding hands firmly to construct an active physical barrier .
- Roles: One child is designated as the goat (ẹran) and stands inside the protected circle; a second child is designated as the leopard (ẹkùn) and remains outside .
- Chant and evasion: The entire group sings the call-and-response lines in rapid, accelerating tempo .
- Physical mechanics: The leopard attempts to penetrate the circle by diving under, climbing over, or breaking through the locked hands of the ring participants. The ring members actively raise or lower their arms to permit the goat to slip in and out of the enclosure while blocking the leopard .
- Resolution: The round concludes when the leopard tags the goat outside or inside the ring, after which new players are selected for both roles .
- Target age group: Performed widely by primary and middle childhood age groups .
- Geographic distribution: Recorded across Yorùbá communities in Nigeria . For broader thematic connections to physical agility and contest, see [children-ijakadi].
Ten Ten (Rhythmic clapping and foot-matching)
Ten Ten is a rhythmic coordination and elimination game played predominantly in pairs or small groups, requiring quick reflexes, rhythmic clapping, and synchronized leg maneuvers .
Player A: [ Clap ] ---> [ Jump & Land ] ---> [ Leg Forward: Left ]
^
| (Mismatch = Point / Win)
v
Player B: [ Clap ] ---> [ Jump & Land ] ---> [ Leg Forward: Right ]
Performance and mechanics
Unlike song-heavy dramatic games, Ten Ten is driven by a shared, syncopated percussive beat maintained by vocal cadence and handclaps .
- Positioning: Two players stand directly facing one another at close quarters .
- Rhythmic jump: Both players clap hands simultaneously in steady rhythm, leap into the air, and extend one leg forward upon landing .
- Scoring rules:
- The game operates under pre-agreed rules governing whether players aim to mirror (match) or contrast (mismatch) the leading leg of their opponent .
- If the rule requires a mismatch, the caller scores when landing with a right foot forward while the opponent lands with a left foot forward .
- If a player hesitates, misses the clapping tempo, or violates the target landing configuration, they forfeit the round or face elimination .
- Progression: The game proceeds through rapid eliminations until a champion emerges from the group .
- Target age group: Children and adolescents .
- Geographic distribution: Ubiquitous across Nigeria, with established variations across southwestern urban and rural centers . See [children-ten-ten] for extended notation of foot positions.
Ṣuwe (Hopscotch grid play)
Ṣuwe is a precision hopping and boundary-navigation game played on patterned geometrical grids inscribed into hard-packed dirt or paved surfaces .
+-------------------+
| 6. Heaven |
+---------+---------+
| 4 | 5 |
+---------+---------+
| 3 |
+---------+---------+
| 1 | 2 |
+---------+---------+
Performance and mechanics
- Court preparation: A grid of rectangular or square numbered chambers is drawn onto the ground using chalk, charcoal, or a stick etched into dry soil .
- Tossing the marker: A player tosses a smooth pebble, tile, or marker (kóólù) into the first target square without allowing it to rest on any dividing line .
- Hopping sequence: The player hops on one foot through the remaining chambers of the grid, bypassing the box containing the marker . The player must balance continuously, turn around at the designated apex chamber, and return along the pattern to retrieve the marker on one foot before hopping out .
- Penalties and turns: A player's turn ends immediately if:
- The tossed marker lands on a boundary line or outside the target square .
- The hopping foot touches any boundary line .
- The player loses balance and touches the ground with both feet in a single-square chamber .
- Acquisition of territory: Completing the full sequence of boxes allows a player to claim a chamber as their private base ("house"), where they alone may rest both feet while opponents must leap over it entirely .
- Target age group: School-age children .
- Geographic distribution: Southwestern Nigeria and adjacent Yorùbá-speaking regions . Extended regional court layouts are detailed in [children-suwe].
Comparative structural overview
The documented children's games represent distinct physical, spatial, and cognitive modes of play:
| Game | Primary Skill | Spatial Format | Musical/Vocal Structure | Social Function |
|---|---|---|---|---|
| Bójú Bójú | Concealment, observation, sprint agility | Open yard with designated home base | Narrative call-and-response song | Teaches spatial awareness, risk calculation, and rules of pursuit |
| Ẹkùn Mẹ́ran | Ring defense, weaving pursuit, dodging | Interlocked circular boundary | Rhythmic chant with goat mimicry (mée) | Fosters communal protection, barrier defense, and agility |
| Ten Ten | Reflex timing, rhythm, pattern recognition | Face-to-face paired space | Percussive clapping and counted tempo | Encourages bodily synchronization, focus, and rapid decision-making |
| Ṣuwe | Balance, hopping endurance, trajectory precision | Inscribed linear geometric grid | Counting and turn-taking dialogue | Develops fine motor control, territorial strategy, and spatial accuracy |
Undocumented elements and scholarly cautions
While the operational rules and lyrical frameworks of these games are well attested in contemporary documentation, several regional historical specifics remain unrecorded:
- Dialectal variations: Most published transcriptions of Bójú Bójú and Ẹkùn Mẹ́ran reflect standard Yorùbá orthography. Regional historical transcriptions in Eastern Yorùbá (such as Ìjẹ̀bú, Èkìtì, or Òndó dialects) are largely absent from standard recreational surveys [S1, S2].
- Gender division dynamics: While modern Ten Ten is heavily associated with young girls and Ẹkùn Mẹ́ran with mixed groups, the documented historical shifts in gender segregation across rural nineteenth-century compound play remain incomplete in educational archives [S2, S3].
- Pre-twentieth-century terminology: The English-influenced name Ten Ten suggests mid-twentieth-century adaptations of rhythmic clapping games, but the antecedent Yorùbá terminology for paired foot-matching contests before the colonial era is not systematically preserved in the surveyed records .
These traditional games continue to function as vibrant cultural expressions, preserving indigenous performance aesthetics and communal social values across the Yorùbá world [S1, S2, S3, S4].
Sources
- [1]thegameshandbook.com, Boju Boju (Hide and Seek from Nigeria), https://thegameshandbook.com
- [2]mamalisa.com, Ekun Meran (The Leopard and the Goat) - Nigerian Children's Songs, https://www.mamalisa.com
- [3]wikipedia.org, Traditional games of Nigeria, https://en.wikipedia.org/wiki/Traditional_games_of_Nigeria
- [4]zikoko.com, Suwe: The Nigerian Street Game, https://zikoko.com